Help with fatal error when packing for windows

so every time I pack I am see error codes 3 and 25 and the whole thing about reaching the max 2gb size. which I am not sure what its pointing too other then the who project file. I am unable to break it up into different levels as resolved from other posts, as it is just one interior room.
also having the a build and cook fail.

any help would be much appreciated

here is the critical error report

end: stack for UAT
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.11-12.30.58:274] 0]LogWindows: === Critical error: ===
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Fatal error: [File:D:\UnrealEngine-4.7.0-release\Engine\Source\Runtime\Core\Public\Serialization\Archive.h] [Line: 96]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: FMemoryWriter does not support data larger than 2GB. Archive name: Z:/Projects/InHouseProjects/unreal engine 4/leinster_square/UE4/apartment/Content/FirstPersonBP/Maps/apartment.umap.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x000007fefd7cb3dd) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fece7b771d) + 0 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FMsg::Logf__VA() (0x000007fece64178f) + 0 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FMemoryWriter::Serialize() (0x000007fece1ff17d) + 136 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\core\public\serialization\archive.h:96]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FUntypedBulkData::SerializeBulkData() (0x000007fece200f67) + 0 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1017]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() (0x000007fece2ddabf) + 0 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:3455]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() (0x000007fec9385711) + 115 bytes [d:\unrealengine-4.7.0-release\engine\source\editor\unrealed\private\editor.cpp:4416]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::SaveCookedPackage() (0x000007fec98f5def) + 110 bytes [d:\unrealengine-4.7.0-release\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:455]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Cook() (0x000007fec98ab0c9) + 62 bytes [d:\unrealengine-4.7.0-release\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1344]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() (0x000007fec98d6e68) + 5 bytes [d:\unrealengine-4.7.0-release\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:578]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() (0x000000013f29931c) + 102 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\launch\private\launchengineloop.cpp:1536]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() (0x000000013f29041b) + 15 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\launch\private\launch.cpp:110]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() (0x000000013f29090a) + 5 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() (0x000000013f29ee49) + 17 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() (0x000000013f29f9b9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: kernel32.dll!UnknownFunction (0x00000000777159cd) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x000000007784b891) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x000000007784b891) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.11-12.30.58:278] 0]LogExit: Executing StaticShutdownAfterError
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.11-12.30.58:304] 0]LogWindows: FPlatformMisc::RequestExit(1)
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 70.1040097s to run UE4Editor-Cmd.exe, ExitCode=3
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for Z:\Projects\InHouseProjects\unreal engine 4\leinster_square\UE4\apartment\apartment.uproject; see log D:\UE4\UnrealEngine-4.7.0-release\Engine\Progr
MainFrameActions: Packaging (Windows (64-bit)): ams\AutomationTool\Saved\Logs\Cook.txt
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.Cook(ProjectParams Params) in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 171
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 252
MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 380
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String] CommandLine) in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 352
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 168
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Utils.cs:line 705
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 115
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for Z:\Projects\InHouseProjects\unreal engine 4\leinster_square\UE4\apartment\apartment.uproject; see log D:\UE4\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=25
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)

I’m having almost the same error!

Did you solve it?

This topic is from 2015 and UE4.7, try to create a new topic and post your build log.