so every time I pack I am see error codes 3 and 25 and the whole thing about reaching the max 2gb size. which I am not sure what its pointing too other then the who project file. I am unable to break it up into different levels as resolved from other posts, as it is just one interior room.
also having the a build and cook fail.
any help would be much appreciated
here is the critical error report
end: stack for UAT
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.11-12.30.58:274] 0]LogWindows: === Critical error: ===
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Fatal error: [File:D:\UnrealEngine-4.7.0-release\Engine\Source\Runtime\Core\Public\Serialization\Archive.h] [Line: 96]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: FMemoryWriter does not support data larger than 2GB. Archive name: Z:/Projects/InHouseProjects/unreal engine 4/leinster_square/UE4/apartment/Content/FirstPersonBP/Maps/apartment.umap.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x000007fefd7cb3dd) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fece7b771d) + 0 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FMsg::Logf__VA() (0x000007fece64178f) + 0 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FMemoryWriter::Serialize() (0x000007fece1ff17d) + 136 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\core\public\serialization\archive.h:96]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FUntypedBulkData::SerializeBulkData() (0x000007fece200f67) + 0 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1017]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() (0x000007fece2ddabf) + 0 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:3455]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() (0x000007fec9385711) + 115 bytes [d:\unrealengine-4.7.0-release\engine\source\editor\unrealed\private\editor.cpp:4416]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::SaveCookedPackage() (0x000007fec98f5def) + 110 bytes [d:\unrealengine-4.7.0-release\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:455]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Cook() (0x000007fec98ab0c9) + 62 bytes [d:\unrealengine-4.7.0-release\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1344]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() (0x000007fec98d6e68) + 5 bytes [d:\unrealengine-4.7.0-release\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:578]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() (0x000000013f29931c) + 102 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\launch\private\launchengineloop.cpp:1536]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() (0x000000013f29041b) + 15 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\launch\private\launch.cpp:110]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() (0x000000013f29090a) + 5 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() (0x000000013f29ee49) + 17 bytes [d:\unrealengine-4.7.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() (0x000000013f29f9b9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: kernel32.dll!UnknownFunction (0x00000000777159cd) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x000000007784b891) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x000000007784b891) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.11-12.30.58:278] 0]LogExit: Executing StaticShutdownAfterError
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.11-12.30.58:304] 0]LogWindows: FPlatformMisc::RequestExit(1)
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 70.1040097s to run UE4Editor-Cmd.exe, ExitCode=3
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for Z:\Projects\InHouseProjects\unreal engine 4\leinster_square\UE4\apartment\apartment.uproject; see log D:\UE4\UnrealEngine-4.7.0-release\Engine\Progr
MainFrameActions: Packaging (Windows (64-bit)): ams\AutomationTool\Saved\Logs\Cook.txt
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.Cook(ProjectParams Params) in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 171
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 252
MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands) in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 380
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String] CommandLine) in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 352
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 168
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Utils.cs:line 705
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() in d:\UE4\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 115
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for Z:\Projects\InHouseProjects\unreal engine 4\leinster_square\UE4\apartment\apartment.uproject; see log D:\UE4\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=25
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)