Hello everyone I have tried my best but to no avail with exporting a character from the maya toolkit into udk and then exporting an animation with it.
Is there any chance someone could do a tutorial on first exporting a character created with the rigging toolkit into the engine.
And then Attaching an animation created with the kit onto that character inside the engine.
I get issues like no valid bone heirachy and when I managed to get the skeletal inside the engine the animation I exported using the rig said the bone names did not match
when they did.
I have watched the large episode of videos epic has released and I know its a very noob thing to post.
I am getting familiar with maya I can animate but nothing is importing.
It would be greatly appreciated if someone could do one or inform me with steps to doing it succesfully.
It is not an fbx version issue .
Thank you all very much.