# Help with enemy NPC turning

**URL:** <https://forums.unrealengine.com/t/help-with-enemy-npc-turning/478042>\
**Category:** Character & Animation\
**Tags:** npc, walk, turning, unreal-engine, enemy, question\
**Created:** [January 31, 2021, 10:48am UTC](https://forums.unrealengine.com/t/help-with-enemy-npc-turning/478042 "2021-01-31T10:48:23Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![yfrio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@yfrio](https://forums.unrealengine.com/u/yfrio)\
**Post date:** [January 31, 2021, 10:48am UTC](https://forums.unrealengine.com/t/help-with-enemy-npc-turning/478042/1 "2021-01-31T10:48:23Z")

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I need help with turning enemy NPCs, they can roam randomly around in a navboundmesh with animation, but when changing direction they use side run animation. I want them to turn and face the direction, and then walk forward. I also want a transition for the turning.  
I have already done: Blendspace, animation blueprint, navboundmesh, AI roam.

I just have turning animation problems.

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**Author:** ![yfrio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@yfrio](https://forums.unrealengine.com/u/yfrio)\
**Post date:** [January 31, 2021, 11:09am UTC](https://forums.unrealengine.com/t/help-with-enemy-npc-turning/478042/2 "2021-01-31T11:09:36Z")

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Solved: [https://answers.unrealengine.com/questions/966655/view.html](https://answers.unrealengine.com/questions/966655/view.html)  
I just had to make sure the directions matched
