Hi, I want to optimize my level a little bit, because Im starting to have too many acotrs on scene.
My level is quite different, I understand the Culling volumes hide objects within a distance, and size but This is not what I want to do.
My level is a building, let’s say the building has 5 floors, so when I enter floor #3 every object or static mesh on floor 12,4 & 5 will be hided or removed. If I enter on floor #2, then objects from 1,3,4 & 5 will be removed or hided. ¿How can I achieve this?