# help with combo attacks.

**URL:** <https://forums.unrealengine.com/t/help-with-combo-attacks/149029>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [August 11, 2020, 4:56pm UTC](https://forums.unrealengine.com/t/help-with-combo-attacks/149029 "2020-08-11T16:56:50Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Est\_engine](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/est_engine/32/1008648_2.png) [@Est\_engine](https://forums.unrealengine.com/u/Est_engine)\
**Post date:** [August 11, 2020, 10:26pm UTC](https://forums.unrealengine.com/t/help-with-combo-attacks/149029/2 "2020-08-11T22:26:50Z")

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Hi @Ellessarr

Here an example of a combo system with timer and hit, with 1 button.  
I am using a simple integer and making all attack set the same timer,  
But you can make an array of float and grab a different time for every attack , taking the Timer-Array get “Atk\_number”.

Input Attack will call the event ComboCheck, then he will call the Attack N 0,1,2,3,4

You can always start the first attack  
then a timer is set , if you are too slow, the next will be another first attack,  
If you hit in time , and the previous attack was a hit,  
you will continue the combo.  
Otherwise back to first attack (with attack combo number 0)

 ![AttackCombo_only_WithTimeAndHit.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/c/6/c6aa04ed9891d81f262bc877912aa6fcd653d563.jpeg)

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