Hi, I am a first time poster and recently just started working on an experimental side-scrolling platformer project that I’m hoping to eventually develop into a full-fledged game. As a part of my project, I’ve been trying to implement coin pickups (called Star Gems in my game), but I have run into some issues while attempting to do so.
The first issue that I’ve been having is that for some reason while attempting to set up the coin pickups in the Blueprint editor, I’ve been unable to call up a reference to the coin/StarGems variable setup within in the SideScrollerCharacter Blueprint. As a result of this problem, the game doesn’t keep track of the total amount of accumulated coins/Star Gems like it is suppose to.
The second problem I’m having is that when I try to pickup the “coins” by jumping from underneath them, my player character will instead hit its head as if it were hitting a solid ceiling. I’ve also noticed that the player controller will also have some slight issues with jumping on the currency from above, with the character very briefly sliding off the currency before picking it up. And yet, there are no issues with grabbing the coins/Star Gems from the left/right sides, so once again I’m not sure what it is causing this issue.
I hope the above information, along with the screenshots included below is enough to provide sufficient context for anyone willing offer some insight into these two problems.
Any help in this matter would be greatly appreciated.
**EDIT: **I uploaded my project unto Git Hub & added a link to it: https://github.com/hungrymoogle/Experimental-Project