Hello, I’m new to game development, and I’m experimenting with my first game in UE4. I’ve been trying to blend textures for my landscape so I can have moss in the valley and basalt with snow on the mountains. When I try to blend them, all the textures lose the irregular stains/ shadows you see in these screenshots, and the tiling becomes obvious.
Can someone show me how to preserve the stains/shadow layers on a blended landscape material? I can’t find an answer anywhere.
I’m using the technique from this video: https://www.youtube.com/watch?v=vSfM-oeBo44
And my textures end up like his.