I have something which to me seems like a pretty braindead straightforward thing to be able to do, but I cannot seem to get it to work.
I have a character with a mocap animation (in this test I am just using the mocap from the Composure tutorial), and I just want the animation to play when the game is started, and play in reverse when an input is used (for the test, I have mapped F to reverse). No matter what, the animation keeps playing and never reverses, and I have tried using an animation montage, adding stops, using an animation blueprint and enabling the animation instance class on start and deselecting the animation instance class when input is received. I also tried using a timeline but I can’t seem to get the mocap animation into the timeline.
Like I said, this seems like it should be fairly straightforward, so I guess I must be missing something obvious. The image is just one of many setups I have tried.
Thanks in advance!