# Help with animation retargeting 

**URL:** <https://forums.unrealengine.com/t/help-with-animation-retargeting/2655509>\
**Category:** Character & Animation\
**Tags:** retarget, retarget-pose, unreal-engine, Blueprint, question\
**Created:** [September 10, 2025, 9:00pm UTC](https://forums.unrealengine.com/t/help-with-animation-retargeting/2655509 "2025-09-10T21:00:55Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Vertani4468](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Vertani4468](https://forums.unrealengine.com/u/Vertani4468)\
**Post date:** [September 10, 2025, 9:00pm UTC](https://forums.unrealengine.com/t/help-with-animation-retargeting/2655509/1 "2025-09-10T21:00:55Z")

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I have been struggling for awhile with getting a character to animate retargeted from the UE 5 skeleton (specifically I’ve been using SK\_Quinn\_Simple as the source). I have a skeleton that works for another character, and I manually re-mapped the new character to that new skeleton (it still needs some vertex weight adjustments on the clothing, but I’m back-burnering these until I can actually get the mesh to animate at all), so I know the skeleton isn’t the problem. I adjusted the IK rigs manually, and the animations look fine in the retargeter preview, but I can’t get them to work in runtime.

Currently I have the character blueprint set up with SKM\_Quinn as the parent and my new character as the child. I created an animation blueprint for my new character that is just “Retarget Pose from Mesh” and selects Parent Skeletal Mesh and the retargeter that works in preview. The error message I keep getting is “Source was visible but ignored.” For the parent mesh, I’ve tried ABP\_Manny\_Combat and ABP\_Unarmed, and both of them work for the parent mesh but don’t retarget to the child mesh.

What am I doing wrong?
