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Help with a circular/spherical HUD

Hello everybody!
I hope this is the right place! So I recently moved my project over from Unity to Unreal, and now I’ve done that, I’ve been making lots of progress.
Still very much a complete noob however, just an artist, so go easy on me!

What I’m looking to build is a HUD that’s spherical. I have no idea how to do that, I’ve done some googling, but everyone is building flat HUDs. Essentially i want my hud to look like it’s being projected onto the interior of a astronaut’s helmet.

Anyone have any ideas on how to go about this?

Naturally I’ll need to display various variables updating in real time (vitals, energy, time of day etc)

Thanks!