Help (while appreciated) is not helping, HOW MUCH might one charge to edit a Blueprint?

I’m read through your idea again, even without the C++ parts, the stuff like Velocity = Velocity + FMath::Abs(Velocity | Hit.ImpactNormal) * Hit.ImpactNormal; it still looks kinda like hierogyphics, I wouldn’t know how to turn that into a blueprint, (or more accurately where in the blueprint to put it,. What to destroy, what to jeep, it’s all angry spaghetti and it hates me,. . I learn this stuff fine from other blueprints or using any help I get as a before / after and try to understand WHY something works,. , but just techie words in a row like that, I’ve never seen anything like that,. I don’t understand what the Colons mean even :: or what I’m suppised to do, (or where) do in order to get back to you,… thanks though, I’m guess I’m kinda of offering resources for actual coding help or sampke BP’s to try to understand, rather than what feel like vague clues for extreme Pros, I was fully prepared to keep learning BP’s, but for now, i’m already well out of time, either I get this fixed or shelve the thing I’m so disvogeafed at this point, all this for such a tiny little thing, It’s killing my interest, destroying any passion I had left at thus age,. .it’s so disheartening to build a world and characters, record dialog, even get pickups etc running, rewltjme cinematics, then be stopped by one VERY little thing, a game killer unexpected kind of problem. It’s pretty obvious after a month of asking, no one has done this (bounced off an object) in the at leaet not the people in the forums…it’s all guesses and clues with my sanity riding in the balance,. I know it’s my fault, I just plain don’t know enough BP, for those sorts of pro level text clues to be helpful, they only increase frustration at ypthus point,.make it seem even further away, FMath!!! It’s all so innacessible to Artists. I can’t get there from here… honestly they could have made some of these common ‘interact realistically with environment’ things more usable … thnx,. R.