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HELP! UE4 ART Tool Issue???

sorry for this odd newbie question but im not sure which is messed up ART tools or my rig i made with the art tools.

Issue:
when i switch from IK to FK using ART Tool for my arms i get the fallowing Warnings and Error

u’Possie_Pawn_Rig_Tpose_01’]

Warning: Cycle on ‘fk_arm_l_anim_orientConstraint1.target[0].targetRotate’ may not evaluate as expected. (Use ‘cycleCheck -e off’ to disable this warning.)

Warning: Cycle on ‘Possie_Pawn_Rig_Tpose_01:auto_clav_switch_loc_l.translateX’ may not evaluate as expected. (Use ‘cycleCheck -e off’ to disable this warning.)

Warning: Cycle on ‘Possie_Pawn_Rig_Tpose_01:auto_clav_switch_loc_l_pointConstraint1.target[0].targetParentMatrix’ may not evaluate as expected. (Use ‘cycleCheck -e off’ to disable this warning.)

Warning: Cycle on ‘Possie_Pawn_Rig_Tpose_01:auto_clav_switch_loc_l.translateX’ may not evaluate as expected. (Use ‘cycleCheck -e off’ to disable this warning.)

Warning: Cycle on ‘Possie_Pawn_Rig_Tpose_01:auto_clav_switch_loc_l_pointConstraint1.target[0].targetParentMatrix’ may not evaluate as expected. (Use ‘cycleCheck -e off’ to disable this warning.)

Error: ValueError: file D:/MY GAME 7.7.2014/Maya_ART_Tools/MayaTools/General/Scripts\ART_animationUI.py line 6273: No object matches name: Possie_Pawn_Rig_Tpose_01:hand_match_loc_l

this has made animation vary difficult.

can anyone explain what i may have done wrong or what i can do to fix this error.

Thanks.