# Help / Tutorials on creating a prototype horror game

**URL:** <https://forums.unrealengine.com/t/help-tutorials-on-creating-a-prototype-horror-game/58295>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine\
**Created:** [March 15, 2016, 7:13am UTC](https://forums.unrealengine.com/t/help-tutorials-on-creating-a-prototype-horror-game/58295 "2016-03-15T07:13:47Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Seirei](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Seirei](https://forums.unrealengine.com/u/Seirei)\
**Post date:** [March 16, 2016, 9:57am UTC](https://forums.unrealengine.com/t/help-tutorials-on-creating-a-prototype-horror-game/58295/2 "2016-03-16T09:57:29Z")

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Okay first of all, I would not use a BSP for the doors. Try using blueprints and model some simple shapes. Here’s a tutorial on how to open a door via blueprint and a brigger volume:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

And here’s one to create a light switch:

> **[Turn off the lights in the room by clicking on the switch](https://forums.unrealengine.com/showthread.php?7228-Turn-off-the-lights-in-the-room-by-clicking-on-the-switch)**
>
> Hello. Me need create a swith on the wall in the room for turning on/off light on chandelier by clicking on swith. This is two differents objects. And need appear hint like a “press “e” for use” when cursor on the swith. Maybe can make together...

this seems counter intuitive at first, but if you understand both of them you should be able to use that knowledge to build a switch that opens your door. 🙂  
And that’s basically it, try to find tutorials that do part of the stuff you want to achive and combine it in a way that suits your needs.

As for your second question. You might want to take a look at this tutorial series:

> **[Training Stream - Making Game Ready AI, Part 1 - Oct 20th, 2015](https://forums.unrealengine.com/showthread.php?88199-Training-Stream-Making-Game-Ready-AI-Part-1-Oct-20th-2015)**
>
> WHAT In this multi-part series, Ian Shadden shows you how to use all of the relevant systems and features (Behavior Trees, EQS, Navigation Meshes, AnimBlueprints, AnimMontages, and more) to design, create, and optimize AI for use in a game...

It sounds like you need some kind of AI to do what you’re trying to do here.

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