Hello, i need help to Set Vehicle Mass in realtime, the problem is that Inertia Tensor Scale increases with new Mass Value and does not reset back.
cpp:
#include "SalkiGame.h"
#include "SalkiVehicleMovementComponent4W.h"
DEFINE_LOG_CATEGORY(SalkiVehicleMovementComponent4W_Log);
USalkiVehicleMovementComponent4W::USalkiVehicleMovementComponent4W(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
}
void USalkiVehicleMovementComponent4W::SetVehicleMass(float newMass, FVector newInertiaTensorScale)
{
Mass = newMass; //set new mass value
FixupSkeletalMesh(); //Not sure if it is doing something
SetupVehicleMass(); // Updates the VehiclePhysX with new Mass but Ruins Inertia Tensor Scale
InertiaTensorScale = newInertiaTensorScale; // Doing Nothing
//SetupVehicle(); // - Ruin all Vehicle PhysX
UpdateSimulation(World->GetDeltaSeconds());
UE_LOG(SalkiVehicleMovementComponent4W_Log, Warning, TEXT("InertiaTenzor = %f"), InertiaTensorScale.X);
}