Help To Prevent Vaulting Over High Walls!

Hello all,
I’m pretty new to Unreal and been following tutorials to get into it. I’m at the step of adding vaulting to my game and followed this totorial to do so: https://www.youtube.com/watch?v=HVhH2qi2B5Q&t=1363s

While it seems to be implemented properly and working. When I was doing general testing to try to find bugs and issue. I found this issue in my set: https://youtu.be/tUwjWz43UTo

Basically what is happening is that it can see a landing position through the wall and allow the vault to take place. However, obviously this is not the behavior that I want for my game. My events and BPs are configured in the same manner as how the tutorial has it configured. So I’m asumming this is an issue with the toturial as well and the creator just didn’t notice it.

How can I go about preventing this from happening? We added collision detection in the tutorial. Can someone review and see what I’m missing here and further explain what I can do to fix this issue?

Thanks in advance!

Hey there @AndroBourne! Welcome to the community! So from a quick glance the tutorial has some traces to check if there is indeed a wall there to prepare for the vault. One quick way to verify the obstacle is not too high would be to check the hit location from those traces and if they are X amount of units higher than your character, to cancel the vault.