I am encountering a very strange bug. Unfortunately it seems to effectively kills an entire project.
The symptoms are: Spotlights are created in a rotated state. Rotating them “back” doesnt help.
Also meshes dont take too kindly on rotation either.
It seems that somehow they move in their local axis frame of reference with input from the widget…
Strange to explain, thats why I have made a short video of my expierience:
Its a small, just for learning purposes, project. I try to recreate the first level(s) of my favorite FPS game
It seems that this happens to a project as soon as you rotate anything" in the level at any point.
From then on afterwards, pointlights are created wrong, etc…
Has anyone else expierienced this?