(Help) Spawing Blueprint actors upon mesh destruction

Hey people,

I need some help here, i’m trying to figure out how to make a box spawn some coins around itself when the player touches the box and it blows up. I’ve got it figured out almost completely but I run into some problems. When the box is touched and it blows up one coin mesh spawns. Said mesh can’t be collected (even though it’s made from a working collectible actor blueprint) and it’s also affected by gravity as I want but upon touching it the player just dies for some reason…

Here’s two pictures of the blueprint I have.

I’d appreciate any help.756f6fc17bfaa721f6038b6b72286ded337dc04a.jpeg
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