Help! Skeletal Mesh detaching from Capsule component after ragdoll.

I am having a problem with a blueprint I have. Right now i have two input buttons both E and R in my side scroller game. When E is pressed, the skeletal mesh goes into ragdoll mode, and when i press R he goes back to a rigid model. The problem we are having is when you are running and hit ragdoll the mesh has momentum and could be flung off the screen etc. When you hit R to bring him back to the capsule, it is not lined up. When you do the command line show collision, you can see the collision for the capsule and the mesh is not locked to it anymore.

How can i make the mesh re-attach to the capsule?