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[Help] Runtime virtual texture renders black in packaged project

I’m using runtime virtual textures on my terrain and it works great in the editor, play in editor also works fine but when i try to play a packaged project, the virtual texture renders black.
I followed the official documentation and epic talks to the letter but the problem still persists.

Anyone has any idea of what could be going wrong?

Thanks in advance

Make sure you follow the instructions here: https://docs.unrealengine.com/en-US/Engine/Rendering/VirtualTexturing/index.html There is also a good YouTube demo of how to use it for landscapes: https://youtu.be/fhoZ2qMAfa4

hi:
Have you solved this problem? We also encountered the same problem.! Ask for help!!