Compile [x64] SharedPCH.Engine.Project.ValApi.Cpp20.cpp: Exited with error code 2 . The build will fail.
Compile [x64] SharedPCH.Engine.Project.ValApi.Cpp20.cpp: WorkingDirectory C:\Program Files\Epic Games\UE_5.4\Engine\Source
Compile [x64] SharedPCH.Engine.Project.ValApi.Cpp20.cpp: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808\bin\Hostx64\x64\cl.exe @“C:\test\LyraStarterGame\Intermediate\Build\Win64\x64\LyraGame\Development\Engine\SharedPCH.Engine.Project.ValApi.Cpp20.h.obj.rsp”
[1/339] Compile [x64] SharedPCH.Engine.Project.ValApi.Cpp20.cpp
C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: “__has_feature” не задано как макроопределение препроцессора, замена на “0” для “#if/#elif”
C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: непредвиденные лексемы за директивой препроцессора, требуется newline
Total time in Parallel executor: 55.64 seconds
Total execution time: 61.52 seconds
CompilationResultException: OtherCompilationError
at UnrealBuildTool.ActionGraph.ExecuteActionsAsync(BuildConfiguration BuildConfiguration, List1 ActionsToExecute, List
1 TargetDescriptors, ILogger Logger, IActionArtifactCache actionArtifactCache) in C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 451
at UnrealBuildTool.BuildMode.BuildAsync(TargetMakefile Makefiles, List1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 801 at UnrealBuildTool.BuildMode.BuildAsync(List
1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 411
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 660
WriteFileIfChanged() wrote 0 changed files of 432 requested writes.
Timeline: