# Help Pleasw

**URL:** <https://forums.unrealengine.com/t/help-pleasw/477720>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, question\
**Created:** [January 25, 2021, 11:28am UTC](https://forums.unrealengine.com/t/help-pleasw/477720 "2021-01-25T11:28:28Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![DjMeros](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DjMeros](https://forums.unrealengine.com/u/DjMeros)\
**Post date:** [January 25, 2021, 11:28am UTC](https://forums.unrealengine.com/t/help-pleasw/477720/1 "2021-01-25T11:28:28Z")

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\*\*\*\*\*\*\*\*\*\* BUILD COMMAND STARTED \*\*\*\*\*\*\*\*\*\*  
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE\_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe Test Win64 Development -Project=“C:\Users\Documents\Unreal Projects\TheEndingGame\Test.uproject” -Clean -NoHotReload “C:\Users\Documents\Unreal Projects\TheEndingGame\Test.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Flo  
\Documents\Unreal Projects\TheEndingGame” -skipdeploy -nobuilduht -log=“C:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE\_4.26\UBT-Test-Win64-Development.txt”  
UATHelper: Packaging (Windows (64-bit)): ERROR: No target name was specified on the command-line.  
PackagingResults: Error: No target name was specified on the command-line.  
UATHelper: Packaging (Windows (64-bit)): Took 2.0740982s to run UnrealBuildTool.exe, ExitCode=6  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Flo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE\_4.26\UBT-Test-Win64-Development.txt)  
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)  
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED  
PackagingResults: Error: Unknown Error

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**Author:** ![Mephistoxf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mephistoxf](https://forums.unrealengine.com/u/Mephistoxf)\
**Post date:** [May 13, 2021, 9:44am UTC](https://forums.unrealengine.com/t/help-pleasw/477720/2 "2021-05-13T09:44:04Z")

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It seems like a bug, just don’t use “Test” as the project name.  
[Unreal Engine Issues and Bug Tracker (UE-74975,PROJECT)](https://issues.unrealengine.com/issue/UE-74975%EF%BC%8CProject) fails to package when given the name “Test” and Encrypt Pak ini Files is enabled

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**Author:** ![Jattier](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jattier/32/921310_2.png) [@Jattier](https://forums.unrealengine.com/u/Jattier)\
**Post date:** [August 2, 2021, 11:03am UTC](https://forums.unrealengine.com/t/help-pleasw/477720/3 "2021-08-02T11:03:22Z")

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Thanks, I ran in to the same sort of issue today. I was building a test project and called it ‘Android’ while I tried to sort out my settings. It just would not package until I created a new project without any sort of potentially reserved name.
