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Help Needed! WIN 64 Packaging Error!

Hello,I need help regarding an error that occurred when I package my development build for WIN64,I’ve attached the log file below,any help would be appreciated!

Log.txt (61.3 KB)

UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Fatal error!
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000020
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9a5790855 UE4Editor-QuadricMeshReduction.dll!FQuadricSimplifierMeshReduction::ReduceMeshDescription() [D:\Build++UE4\Sync\Engine\Source\Developer\MeshSimplifier\Private\QuadricMeshReduction.cpp:458]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9a5285ee0 UE4Editor-MeshBuilder.dll!FStaticMeshBuilder::Build() [D:\Build++UE4\Sync\Engine\Source\Developer\MeshBuilder\Private\StaticMeshBuilder.cpp:182]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9a5288981 UE4Editor-MeshBuilder.dll!FMeshBuilderModule::BuildMesh() [D:\Build++UE4\Sync\Engine\Source\Developer\MeshBuilder\Private\MeshBuilderModule.cpp:45]
PackagingResults: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9bd92c92f UE4Editor-Engine.dll!FStaticMeshRenderData::Cache() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:2572]
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error!
PackagingResults: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000020
PackagingResults: Error: [Callstack] 0x00007ff9a5790855 UE4Editor-QuadricMeshReduction.dll!FQuadricSimplifierMeshReduction::ReduceMeshDescription() [D:\Build++UE4\Sync\Engine\Source\Developer\MeshSimplifier\Private\QuadricMeshReduction.cpp:458]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9bd92d609 UE4Editor-Engine.dll!UStaticMesh::CacheDerivedData() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:4495]
PackagingResults: Error: [Callstack] 0x00007ff9a5285ee0 UE4Editor-MeshBuilder.dll!FStaticMeshBuilder::Build() [D:\Build++UE4\Sync\Engine\Source\Developer\MeshBuilder\Private\StaticMeshBuilder.cpp:182]
PackagingResults: Error: [Callstack] 0x00007ff9a5288981 UE4Editor-MeshBuilder.dll!FMeshBuilderModule::BuildMesh() [D:\Build++UE4\Sync\Engine\Source\Developer\MeshBuilder\Private\MeshBuilderModule.cpp:45]
PackagingResults: Error: [Callstack] 0x00007ff9bd92c92f UE4Editor-Engine.dll!FStaticMeshRenderData::Cache() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:2572]
PackagingResults: Error: [Callstack] 0x00007ff9bd92d609 UE4Editor-Engine.dll!UStaticMesh::CacheDerivedData() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:4495]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9bd958aad UE4Editor-Engine.dll!UStaticMesh::PostLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:4936]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9d611a2cd UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1082]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9bd5a2572 UE4Editor-Engine.dll!UBodySetup::PostLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp:1149]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9d611a2cd UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1082]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9d6238978 UE4Editor-CoreUObject.dll!EndLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1628]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9d62297e7 UE4Editor-CoreUObject.dll!<lambda_94537a9bd809517493790f80316e3165>::operator()() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1257]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9d6249222 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1363]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9d6247f30 UE4Editor-CoreUObject.dll!LoadPackage() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1458]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9ba556c4f UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2086]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9ba556e93 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1665]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9ba562a03 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1614]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9ba5791a6 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1129]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9ba3b5dfd UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:950]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9ba3dfc9a UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:624]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7cac69a29 UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3369]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7cac60eec UE4Editor-Cmd.exe!GuardedMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7cac6125a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7cac752bd UE4Editor-Cmd.exe!WinMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7cac7736e UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffa14bc7034 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffa15622651 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ff9bd958aad UE4Editor-Engine.dll!UStaticMesh::PostLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:4936]
PackagingResults: Error: [Callstack] 0x00007ff9d611a2cd UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1082]
PackagingResults: Error: [Callstack] 0x00007ff9bd5a2572 UE4Editor-Engine.dll!UBodySetup::PostLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp:1149]
PackagingResults: Error: [Callstack] 0x00007ff9d611a2cd UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1082]
PackagingResults: Error: [Callstack] 0x00007ff9d6238978 UE4Editor-CoreUObject.dll!EndLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1628]
PackagingResults: Error: [Callstack] 0x00007ff9d62297e7 UE4Editor-CoreUObject.dll!<lambda_94537a9bd809517493790f80316e3165>::operator()() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1257]
PackagingResults: Error: [Callstack] 0x00007ff9d6249222 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1363]
PackagingResults: Error: [Callstack] 0x00007ff9d6247f30 UE4Editor-CoreUObject.dll!LoadPackage() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1458]
PackagingResults: Error: [Callstack] 0x00007ff9ba556c4f UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2086]
PackagingResults: Error: [Callstack] 0x00007ff9ba556e93 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1665]
PackagingResults: Error: [Callstack] 0x00007ff9ba562a03 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1614]
PackagingResults: Error: [Callstack] 0x00007ff9ba5791a6 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1129]
PackagingResults: Error: [Callstack] 0x00007ff9ba3b5dfd UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:950]
PackagingResults: Error: [Callstack] 0x00007ff9ba3dfc9a UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:624]
PackagingResults: Error: [Callstack] 0x00007ff7cac69a29 UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3369]
PackagingResults: Error: [Callstack] 0x00007ff7cac60eec UE4Editor-Cmd.exe!GuardedMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
PackagingResults: Error: [Callstack] 0x00007ff7cac6125a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
PackagingResults: Error: [Callstack] 0x00007ff7cac752bd UE4Editor-Cmd.exe!WinMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
PackagingResults: Error: [Callstack] 0x00007ff7cac7736e UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffa14bc7034 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffa15622651 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT

Anyone? Or maybe someone can point me to check the C++file mentioned in the error? where do I find that file?

SOLVED! Turns out there was a mesh that caused a crash to UE every time I opened the mesh,I traced the log and ground which mesh that is,deleted the mesh and game can be packaged no problem!