Hello everyone who entered this thread!
I do have a little problem, with overriding the ChoosePlayerStart function inside the GameMode. Now when this “choose” happens, there are no player controller IDs, only names. So what I do, as you can see in the image below, is check for the first connect (GamePlayPC - listen server) and then place him in the level on a given PlayerStart which has the “server” nametag. The game is a 2 player game, so when the next player joins it checks against any name that’s not just GamePlayPC, and then places him at a PlayerStart which has the “client” nametag.
Now there’s a bit of a problem with this. We have builded the game prototype, and we have two phones, let’s call them X and Y. When we host on X, and join on Y everything works perfectly, the players are placed in a correct spot. However, when we host on Y and join on X, both players get dropped at the same spot, thus ruining the whole game. Anyone has an idea what the problem could be and how to fix it?