# Help Needed | 5.8 Metahuman full body deformation from static mesh - Face not shaping properly

**URL:** <https://forums.unrealengine.com/t/help-needed-5-8-metahuman-full-body-deformation-from-static-mesh-face-not-shaping-properly/2735117>\
**Category:** Character & Animation\
**Tags:** unreal-engine, issue, question\
**Created:** [July 12, 2026, 4:46am UTC](https://forums.unrealengine.com/t/help-needed-5-8-metahuman-full-body-deformation-from-static-mesh-face-not-shaping-properly/2735117 "2026-07-12T04:46:48Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![TheUnifierFilms](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/theunifierfilms/32/975939_2.png) [@TheUnifierFilms](https://forums.unrealengine.com/u/TheUnifierFilms)\
**Post date:** [July 12, 2026, 4:46am UTC](https://forums.unrealengine.com/t/help-needed-5-8-metahuman-full-body-deformation-from-static-mesh-face-not-shaping-properly/2735117/1 "2026-07-12T04:46:48Z")

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I’m currently trying to perform a full body deformation from a static mesh character using the new Auto-solve feature as seen in this video: [https://youtu.be/j81yh\_Ll1Ho?si=OGOtaoAN7vMsfXDG](https://youtu.be/j81yh_Ll1Ho?si=OGOtaoAN7vMsfXDG)

However I am facing an issue where the facial capture is horrifically wrong and I’m not sure why.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/0/d/60d5ddaaebeb2721624dee4e47457e2dccfd0408.jpeg)  
I realise this feature is only a couple of weeks old if you don’t count the preview to 5.8 we got leading up to the full release, but if anyone has any idea why this might be happening, I would greatly appreciate any help insight.

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**Author:** ![TheUnifierFilms](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/theunifierfilms/32/975939_2.png) [@TheUnifierFilms](https://forums.unrealengine.com/u/TheUnifierFilms)\
**Post date:** [July 12, 2026, 4:47am UTC](https://forums.unrealengine.com/t/help-needed-5-8-metahuman-full-body-deformation-from-static-mesh-face-not-shaping-properly/2735117/2 "2026-07-12T04:47:24Z")

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![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/e/6/7e648374bbac62bcdc4ca6480003b00f2156af86.jpeg)

Second Screenshot (could only put 1 in OP)

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**Author:** ![fd763f5c91a6439e8646857b9e54b423](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fd763f5c91a6439e8646857b9e54b423](https://forums.unrealengine.com/u/fd763f5c91a6439e8646857b9e54b423)\
**Post date:** [July 13, 2026, 3:30am UTC](https://forums.unrealengine.com/t/help-needed-5-8-metahuman-full-body-deformation-from-static-mesh-face-not-shaping-properly/2735117/3 "2026-07-13T03:30:01Z")

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maybe your sourcePins and targetPins positions are not matched； 建议删掉嘴巴和脸颊附近的点重新做匹配

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**Author:** ![davidwarner24354](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@davidwarner24354](https://forums.unrealengine.com/u/davidwarner24354)\
**Post date:** [July 13, 2026, 7:51am UTC](https://forums.unrealengine.com/t/help-needed-5-8-metahuman-full-body-deformation-from-static-mesh-face-not-shaping-properly/2735117/4 "2026-07-13T07:51:47Z")

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The facial solve is likely failing because the system can’t correctly detect or map the facial landmarks. Check your mesh topology, especially around the eyes and mouth, and make sure the face has clear, symmetrical features. Also verify your capture quality and try with a cleaner test mesh, as the auto-solve feature is still quite new and may have some limitations.

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<div class="post-metadata">

**Author:** ![TheUnifierFilms](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/theunifierfilms/32/975939_2.png) [@TheUnifierFilms](https://forums.unrealengine.com/u/TheUnifierFilms)\
**Post date:** [July 13, 2026, 10:18am UTC](https://forums.unrealengine.com/t/help-needed-5-8-metahuman-full-body-deformation-from-static-mesh-face-not-shaping-properly/2735117/5 "2026-07-13T10:18:13Z")

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I can’t seem to find anything in the topology that could be upsetting it.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/f/7/4f7c45006fc2dbc42668b048965da5098d38e408.jpeg)

I did try another model similar to this one and there were no issues, so the problem appears to be confined to this model…(as if this character hasn’t caused me enough trouble)

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**Author:** ![devNehotec](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@devNehotec](https://forums.unrealengine.com/u/devNehotec)\
**Post date:** [September 4, 2026, 5:41pm UTC](https://forums.unrealengine.com/t/help-needed-5-8-metahuman-full-body-deformation-from-static-mesh-face-not-shaping-properly/2735117/6 "2026-09-04T17:41:39Z")

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Hi, did u find a solution for this? I am facing the same problem

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<div class="post-metadata">

**Author:** ![TheUnifierFilms](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/theunifierfilms/32/975939_2.png) [@TheUnifierFilms](https://forums.unrealengine.com/u/TheUnifierFilms)\
**Post date:** [September 25, 2026, 9:59am UTC](https://forums.unrealengine.com/t/help-needed-5-8-metahuman-full-body-deformation-from-static-mesh-face-not-shaping-properly/2735117/7 "2026-09-25T09:59:10Z")

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Did not, been at this for months, no one has a clue why it’s happening so I’m just gonna declare the static mesh corrupted and unusable.
