HELP! My island tickrate is now set to 14

I finally managed to track down what caused this, it seemed that it was coming from another script I’ve made a while ago which was simply starting prop movers that were assigned to hover platforms.

Just in case someone from the staff comes here, the hover platforms I used was the ones with the blue fire under them, I think the problem is that those platforms have some children components that are set to static.

I actually got a warning in my logger but wouldn’t think it would impact the server tickrate so much.

I replaced them with HoverPlatform that have no static children component and it seem to work! Really strange though…

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