I’m making an FPS and the character can see his arms an legs, I want the hand to follow a point, a little bit like in Surgeon simulator : the hand follows the mouse.
The problem is that I need the shoulder to stay in position and the elbow to automatically move to the only available position (the three bone are a triangle).
I made a drawing to explain it.
So is there a way to rotate the bone to have the hand at the target point ?
I can’t give you a tutorial because I’m not 100% certain about it myself but my suggestion would be to look into IK or Inverse Kinematics. Here’s the unreal documentation for it: IK Setups | Unreal Engine Documentation