Ok, I feel like I’m missing something really basic here.
I have this sandbox model. I want to have it so that the whale part is opaque and still shiny.
But at the same time I want the water part to be translucent and shiny too.
Here is my opacity map
Here is my attempt to set up a masked 2 sided material:
The whale looks great but the water ‘disappears’
Here is the materials set up to by translucent 2 sided:
You have to change the Lighting Mode under the Transluncency tab to be “Surface Transluceny Volume”. This is good for glass and water type materials. It’ll enable the inputs you need in the material.