I am trying to get my head around how cloth works now the new tools are coming. I have never used cloth in ue4, but can make cloth assets in Blender.
I see the majority of tuts are about giving characters nice clothes, but my concept was basically Import flag/banner, make asset with clothtools and walk physics bodies into it, but it seems that:
- Importing without armature (staticmesh) gives no clothtools possibilities, making it impossible to turn a literal blender sheet into a cloth sheet
- Adding empty bone or Blender weighted bone for skelmesh allows cloth assets to be made but painting seems bugged and physics asset model disappears
- The clothplane is onesided, so invisible from the back
Am I just approaching this from the totally wrong angle?
What does UE4 expect in a rational cloth-capable import for the new tools?