Help Me For UE 5.1 PACKAGE ERRORS , PLEASE

My pre-packaged project is giving an error now, I couldn’t find anything please help.

LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘SDK Not Setup’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
LogTurnkeySupport: Project requires temp target (Water plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Users/koray/Documents/Unreal Projects/DEMO 5.1/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/koray/Documents/Unreal Projects/DEMO 5.1/DEMO.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=56144 -project=“C:/Users/koray/Documents/Unreal Projects/DEMO 5.1/DEMO.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/koray/Documents/Unreal Projects/DEMO 5.1/DEMO.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\U
nrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -clean -pak -prereqs -archivedirectory=“C:/Users/koray/Desktop/ReeNex[onrakn]” -distribution -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
LogAutomationController: Ignoring very large delta of 2.22 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/koray/Documents/Unreal Projects/DEMO 5.1/DEMO.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=56144 -project=“C:/Users/koray/Documents/Unreal Projects/DEMO 5.1/DEMO.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/koray/Documents/Unreal Projects/DEMO 5.1/DEMO.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -
clean -pak -prereqs -archivedirectory=C:/Users/koray/Desktop/ReeNex[onrakn] -distribution -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.14 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\koray\Documents\Unreal Projects\DEMO 5.1\DEMO.uproject
UATHelper: Packaging (Windows): DEMO.uproject requires a temporary target.cs to be generated (Water plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” DEMO Win64 Development -Project=“C:\Users\koray\Documents\Unreal Projects\DEMO 5.1\DEMO.uproject” -Clean -NoHotReload “C:\Users\koray\Documents\Unreal Projects\DEMO 5.1\DEMO.uproject” -NoUBTMakefiles -remoteini=“C:\Users\koray\Documents\Unreal Projects\DEMO 5.1” -skipdeploy -distribution -nobuilduht -log=“C:\Users\koray\AppData\Roaming\Unreal Engine\AutomationTool
\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-DEMO-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\koray\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-DEMO-Win64-Development.txt
UATHelper: Packaging (Windows): Cleaning DEMO binaries…
UATHelper: Packaging (Windows): Took 0,5578485s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” DEMO Win64 Development -Project=“C:\Users\koray\Documents\Unreal Projects\DEMO 5.1\DEMO.uproject” “C:\Users\koray\Documents\Unreal Projects\DEMO 5.1\DEMO.uproject” -NoUBTMakefiles -remoteini=“C:\Users\koray\Documents\Unreal Projects\DEMO 5.1” -skipdeploy -distribution -Manifest=“C:\Users\koray\Documents\Unreal Projects\DEMO 5.1\Intermediate\Build\Manifest.xml” -N
oHotReload -log=“C:\Users\koray\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-DEMO-Win64-Development_2.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\koray\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-DEMO-Win64-Development_2.txt
UATHelper: Packaging (Windows): Using ‘git status’ to determine working set for adaptive non-unity build (C:\Users\koray\Documents\Unreal Projects\DEMO 5.1).
UATHelper: Packaging (Windows): Parsing headers for DEMO
UATHelper: Packaging (Windows): Running Internal UnrealHeaderTool “C:\Users\koray\Documents\Unreal Projects\DEMO 5.1\DEMO.uproject” “C:\Users\koray\Documents\Unreal Projects\DEMO 5.1\Intermediate\Build\Win64\DEMO\Development\DEMO.uhtmanifest” -WarningsAsErrors -installed
UATHelper: Packaging (Windows): Total of 0 written
UATHelper: Packaging (Windows): Reflection code generated for DEMO in 0.7824824 seconds
UATHelper: Packaging (Windows): Unhandled exception. System.ArgumentException: Path fragment ‘“Content/MyFolder/\304\260nterface/”’ contains invalid directory separators.
UATHelper: Packaging (Windows): at EpicGames.Core.FileSystemReference.CombineStrings(DirectoryReference baseDirectory, String[] fragments) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\FileSystemReference.cs:line 83
UATHelper: Packaging (Windows): at EpicGames.Core.FileReference.Combine(DirectoryReference baseDirectory, String[] fragments) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\FileReference.cs:line 172
UATHelper: Packaging (Windows): at UnrealBuildTool.GitSourceFileWorkingSet.AddPath(String Path) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\SourceFileWorkingSet.cs:line 281
UATHelper: Packaging (Windows): at UnrealBuildTool.GitSourceFileWorkingSet.OutputDataReceived(Object Sender, DataReceivedEventArgs Args) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\SourceFileWorkingSet.cs:line 245
UATHelper: Packaging (Windows): at System.Diagnostics.Process.OutputReadNotifyUser(String data)
UATHelper: Packaging (Windows): at System.Diagnostics.AsyncStreamReader.FlushMessageQueue(Boolean rethrowInNewThread)
UATHelper: Packaging (Windows): — End of stack trace from previous location —
UATHelper: Packaging (Windows): at System.Diagnostics.AsyncStreamReader.<>c.b__18_0(Object edi)
UATHelper: Packaging (Windows): at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
UATHelper: Packaging (Windows): at System.Threading.ThreadPoolWorkQueue.Dispatch()
UATHelper: Packaging (Windows): at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
UATHelper: Packaging (Windows): at System.Threading.Thread.StartCallback()
UATHelper: Packaging (Windows): Waiting for ‘git status’ command to complete
UATHelper: Packaging (Windows): Took 4,8228986s to run dotnet.exe, ExitCode=-532462766
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\koray\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-DEMO-Win64-Development_2.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 7s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=-532462766 (-532462766)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogAudioMixer: Warning: Decoder Error, stopping source [CompileFailed]