# Help making AI move in random generated tiles (endless runner)

**URL:** <https://forums.unrealengine.com/t/help-making-ai-move-in-random-generated-tiles-endless-runner/430264>\
**Category:** World Creation\
**Tags:** endless-runner, unreal-engine, enemy, navmesh, question\
**Created:** [July 25, 2018, 11:34pm UTC](https://forums.unrealengine.com/t/help-making-ai-move-in-random-generated-tiles-endless-runner/430264 "2018-07-25T23:34:15Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Elite5partan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Elite5partan](https://forums.unrealengine.com/u/Elite5partan)\
**Post date:** [July 25, 2018, 11:34pm UTC](https://forums.unrealengine.com/t/help-making-ai-move-in-random-generated-tiles-endless-runner/430264/1 "2018-07-25T23:34:15Z")

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![248544-enemybp.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/6/e/96e37a41a6b3d0ab73a335462a7987ed9adb8edb.png)

Navmesh appears to be generating how it should but enemies are not moving. Settings have been added for navmesh invoker. See attached BP for the enemy character, it has a Navigation Invoker already attached. Also here is a video of it in action: [Caffeinate - Troubleshooting AI issues - YouTube](https://youtu.be/fAwFIlujzMY) Any help would be greatly appreciated!

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**Author:** ![Elite5partan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Elite5partan](https://forums.unrealengine.com/u/Elite5partan)\
**Post date:** [August 7, 2018, 3:18pm UTC](https://forums.unrealengine.com/t/help-making-ai-move-in-random-generated-tiles-endless-runner/430264/2 "2018-08-07T15:18:21Z")

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I was able to figure this out but wanted to pass on the solution so hopefully this will help someone else as well. Followed this tutorial and it worked perfectly - [Unreal Engine 4 Tutorial - AI Random Movement/Chase Tutorial - YouTube](https://youtu.be/zxlghOtSAXc) Once created you can easily add other AI elements to this.

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**Author:** ![AncientArtifact](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ancientartifact/32/464847_2.png) [@AncientArtifact](https://forums.unrealengine.com/u/AncientArtifact)\
**Post date:** [June 23, 2021, 5:22pm UTC](https://forums.unrealengine.com/t/help-making-ai-move-in-random-generated-tiles-endless-runner/430264/3 "2021-06-23T17:22:21Z")

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Add navigation invoker component to the tile you want to spawn  
also look for how to setup nav invokers it’s easy to find on youtube
