# Help! :( Low quality DOF/shadows through translucent materials

**URL:** <https://forums.unrealengine.com/t/help-low-quality-dof-shadows-through-translucent-materials/601271>\
**Category:** Rendering\
**Tags:** Shadows, DOF, unreal-engine, UE5-0, question\
**Created:** [July 9, 2022, 11:06pm UTC](https://forums.unrealengine.com/t/help-low-quality-dof-shadows-through-translucent-materials/601271 "2022-07-09T23:06:24Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![R3belScum007](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@R3belScum007](https://forums.unrealengine.com/u/R3belScum007)\
**Post date:** [July 9, 2022, 11:06pm UTC](https://forums.unrealengine.com/t/help-low-quality-dof-shadows-through-translucent-materials/601271/1 "2022-07-09T23:06:24Z")

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Hi there,  
I’m having trouble with the rendering of either my depth of field or shadows of a few assets. It seems to show up more in shadowy areas and looks very boxy and low resolution when out of focus. I have a translucent glass material between the camera and the objects. Any idea what could be causing this? See image for a better example than I can put into words 🙂

 ![RenderIssue](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/1/0/b1050cadf6f1bdcdb277e4eaeef89f4731ace1d6.jpeg)

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**Author:** ![R3belScum007](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@R3belScum007](https://forums.unrealengine.com/u/R3belScum007)\
**Post date:** [July 11, 2022, 1:35am UTC](https://forums.unrealengine.com/t/help-low-quality-dof-shadows-through-translucent-materials/601271/2 "2022-07-11T01:35:12Z")

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Anyone have any ideas? 😕 I’ve tried everything I can think of.

ps. I get the same results both with and without raytracing.

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<div class="post-metadata">

**Author:** ![R3belScum007](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@R3belScum007](https://forums.unrealengine.com/u/R3belScum007)\
**Post date:** [July 26, 2022, 4:40pm UTC](https://forums.unrealengine.com/t/help-low-quality-dof-shadows-through-translucent-materials/601271/3 "2022-07-26T16:40:20Z")

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In case anyone comes across this thread in the future, having similar issues – there was a light cone element added to some of the blueprints, which was conflicting with Lumen/something in UE5. Deleting this fixed the issue.

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**Author:** ![Lexadoro](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lexadoro/32/561427_2.png) [@Lexadoro](https://forums.unrealengine.com/u/Lexadoro)\
**Post date:** [October 15, 2022, 8:57am UTC](https://forums.unrealengine.com/t/help-low-quality-dof-shadows-through-translucent-materials/601271/4 "2022-10-15T08:57:00Z")

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Hi there!  
I was struggling with that issue for a bit, i see you found a solution, but you can try this one too without deleting any additional elements)  
For all your translucent materials with such a visual bug change Translucency Pass parameter to Before DoF.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/7/6/d765a49388dee6a62a0467f3d5a8095ad11f41b5.jpeg)
