Weird. Most of my static meshes have replaced level 1+ with an arbitrary static mesh in the project (happens to be a key). Everything in the distance is now a key?
I have started rebuilding LODs manually for each mesh, but I have a lot of them. I tried bulk edit but all I can do was reset a group back to None. Is there any other method for rebuilding all static mesh LOD’s according to their LOD group settings? … without doing 1 by 1.
And why would this happen?