Hi, im trying to learn how to make landscapes and how to texture them, so I’ve made one in WM and imported to unreal with two textures blended in a layer, im using a BW splatmap that paints those textures in the landscape, this is the result:
This is the landscape material:
The thing is that i want to add another material (a woods ground) to hand paint the terrain below the forest, and it doesnt seems to work, i`m a completely noob so I dont know what im doing wrong, heres the landscape material with the new layer added:
I just added another layer and blended it with the other matlayerblend_standar, the result of this is that the landscape becomes gray and i cannot paint it nor apply the splatmap, it just stays grey.
I would appreciate any help!