After creating a new project based on the FPS Camera default (using Blueprints),
i’ve been looking around and can’t quite pick where the projectile’s initial velocity is coming from.
The SpawnActor node connected to the Firing event seems to grab the player position and offset it by a vector to get the muzzle position to spawn the projectile at.
But i can’t seem to find anywhere in related blueprints that provides the actual motion.
Additionally, come to think of it. I do not believe i’ve found the location of the projectile’s lifetime either (they appear to despawn after a while).
These will probably be obvious to someone else.