(Help) How to cancel all input from player and components?

So what I am trying to do is disable all input and hide all components from the player BP during a cutscene is active. I know cinematic mode hides the player and the meshes and disable input prevents movement but I can still use the flashlight but I want that to be inactive and hide the spot light component. How would I go about to get this done?

A low-level way to do it would be to add a branch before your flashlight input logic that checks if youre in a cutscene or not.

I’ll have to try that. Thanks

You may want to setup an event though that will trigger multiple different things if thats going to be a problem for more than your flashlight