Help. How to avoid fractured mesh pieces fracturing neighboring fractured mesh


i have 2 destructible cubes, one right behind the other.
When i shoot the front cube with a projectile (ball) it breaks apart and the pieces also hit the rear cube and that also breaks apart.
This would be the normal behavior i believe.
What i would like to achieve is that the pieces from the front cube have no effect on the cube behind it and that the rear cube only reacts (breaks apart) to the projectile and not to the pieces from the front cube.


Hmm, you might play with the damage thresholds to make the mesh less fragile possibly.

Tried the thresholds to no avail.
Thought maybe there is a way with blueprints to tell the destructibles not to effect each other but only be effected by the projectile.