[HELP] How can I restart my level after my sequencer cinematic ends?

I have a button set up in my main menu UMG that has the following blueprint:

when the sequence finishes my level does not restart. I suspect that it could by my custom event because I dont think its set up.

I’m fairly new to blueprints please point me in the right direction thanks!

This seems like an easy thing to pull off, can anyone help me out?