Help: Destructible Mesh

Hi

I am spawning a BP_DM after the turret’s life = 0. Apply damage, but the part are defying gravity. As per video, with and without physics. I have also put in a physics volume.

My guess is that there’s either an issue with non-uniform scaling or something moving what UE4 thinks is the root of the destructible.
Can you use the command ‘pxvis collision’ and post what you see? I expect that you’ll see the real chunks (pink outline) as PhysX sees them obeying gravity but we end up rendering it in this way that looks incorrect.

On the nose. I was scaling after spawning and it was bringing it up of the ground. I set scaling in the Make Transform. Much Better. Just got scale it back a bit now. Ends up over the map.

P.S. You said I could use the command “pxvis collision”. How do I use commands :slight_smile:

press ` on your keyboard while you’re playing in the editor or standalone