I’m using an asset pack that has walls with no texture on the backside. No problem, just put another wall on the backside. The problem is, my game has destructible environments, and so when you destroy one side of the wall, you see the no-textured wall on the other. So I looked up solutions and found out about actor merging. Cool! So I grouped them together, selected both, clicked merge actors…and it doesn’t recognize them at all. It just tells me “Insufficient mesh components found for merging.” I select regular walls, and they work just fine and I can merge them. So for some reason, destructible meshes/destructible walls aren’t considered mesh components in the merge actors window. Can anyone help me with this?