Hello everyone,
I’m new to the world of Unreal Engine. I have a simple problem to solve but I can’t find the solution.
I have a list of positions in an excel, and I retrieve through this blueprint this position according to an index and I update a variable in my blackboard.
Acceptable radius means how close the AI needs to be to the target location for the move to node to succeed. So if you set it to 100, then the AI will stop when it is closer than 100 unreal units (1 meter) to its target location. So if you set that to a very large number, the AI won’t move, since it already is close enough to the target location.
[HR][/HR]So if the AI is also not moving when you set the “acceptable radius” to something like 1meter, then
Most likely the positions in your list don’t lie on the navmesh, so the AI can’t reach them and therefore won’t move to them. So make sure that your positions are correct (you can also try to project them onto the navmesh ProjectPointToNavigation | Unreal Engine 5.2 Documentation)