I’m at my wit’s end with these damned ad mob ads, everything I’ve done to try to get them to work has failed, and I appear to be stuck at receiving an INTERNAL_ERROR (error code 0 - thanks for that Google, it’s super helpful!) in LogCat from google when I try to display an ad. I’m trying to deploy this mess using Blueprints, and I have read a ton of tutorials about how to do it. Since I’m able to get the test banner to load by mucking around with my game activity java file, I’m all but convinced that my google play app id or some other credential is wrong. I even went through the utter horror (6 hours it took…) of upgrading from UE 4.11 to 4.12. Interestingly, upgrading to the latest Android SDK/NDK has now broken 4.11’s ability to deploy to my Android device. I don’t know why. I don’t care at the moment. I just want these flipping ads to work. I used this tutorial most recently:
Like I said, I think at this point that my credentials are incorrect. Since I’m doing this work for someone else I don’t have access to their developer profile to verify, and they keep sending me different info. I can’t really blame them too much though, I’ve had the misfortune of navigating the minefield that is google’s various API “consoles” before when I did some analytics work and (back in the day) flash ads. It’s not pretty. Anyway, here’s the format for the credentials I’ve been sent, could someone maybe just confirm that the format is correct?
Games App Id: NNNNNNNNNNN (11 digit number)
Ad mob ad unit id: ca-app-pub-NNNNNNNNNNNNNNNN/NNNNNNNNNN (16 digit number, followed by / followed by a 10 digit number)
Google Play License Key: (392 character alpha-numeric string)
Someone’s got to have an answer to this, please! I’ve exhausted every avenue of investigation and I’m basically ready to give up.