# Help adapting render target to pivot painter system

**URL:** <https://forums.unrealengine.com/t/help-adapting-render-target-to-pivot-painter-system/478249>\
**Category:** Rendering\
**Tags:** Pivot-Painter, unreal-engine, render-target, UE4, shader, question\
**Created:** [February 4, 2021, 5:26pm UTC](https://forums.unrealengine.com/t/help-adapting-render-target-to-pivot-painter-system/478249 "2021-02-04T17:26:28Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Jonhhy\_Andyy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jonhhy\_Andyy](https://forums.unrealengine.com/u/Jonhhy_Andyy)\
**Post date:** [February 4, 2021, 5:26pm UTC](https://forums.unrealengine.com/t/help-adapting-render-target-to-pivot-painter-system/478249/1 "2021-02-04T17:26:28Z")

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How can I adapt this render target system([https://www.raywenderlich.com/6314-c...nreal-engine-4](https://www.raywenderlich.com/6314-c...nreal-engine-4)) to my pivot painter 2 foliage system?

My foliage system(copied from content example and adpted to pivot painter 2):

[https://forums.unrealengine.com/filedata/fetch?id=1859304&d=1612453657](https://forums.unrealengine.com/filedata/fetch?id=1859304&d=1612453657)

What I need to do:

[https://forums.unrealengine.com/filedata/fetch?id=1859305&d=1612453775](https://forums.unrealengine.com/filedata/fetch?id=1859305&d=1612453775)

The shader that I create following the tutorial mencioned:

[https://forums.unrealengine.com/filedata/fetch?id=1859306&d=1612453775](https://forums.unrealengine.com/filedata/fetch?id=1859306&d=1612453775)

I need to adapt the render target to work in the pivot painter 2 shader because the render target works with multiples actors and I can create trails and other things with it.

Any Ideas?
