help! About material and bloom

I meet some trouble, I create a staticmesh with an Unlit Material,and use it in the scene, however, it is effected by post processing, it is shining! what I want is the material is not effected by post processing and is not effected by scene light without modifying any post processing parameters.

It’s because it’s using the Emissive input. Try dividing the emissive source by 100 before plugging it in.

thanks for replying,but I divide the emissive source by 100 , the result is almost black

Try something in-between then, like 50 - it will depend on your scene lighting as well…