Hey UE4 fans,
I´m relatively new to UE4 and started working on a litte bowling game, which I cosidered to be a good start! I set up the pins and created a simple ball to get a feeling for the physics. I managed to create a little BP that “fires” the ball in the current viewing direction. The main problem is, the ball immediately starts to slow down after it´s inital push and keeps rolling towards the pins in a more or less constant speed, like there is some kind of speed limiter?? I already set up a physics material for the track and ball with 0 damping.
Wasn´t sure if this belongs to Blueprint or if it´s just a thing about the physics in UE4, but decided to post it here