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Heigrarcical instance static mesh from houdini to unreal

Hey guys
Is there a way to set up instances in Houdini, so they come through to unreal as hierarchical instances?
From what little info I could find on the web, they seem vastly superior to normal static mesh instances.
They also support distance culling on a per instance basis, rather than on draw call for the entire object.
Thanks
Gerbrand