I’m new to Unreal. I’ve learned how to take texture images and make a material. My texture (It’s grass) also came with a heightmap file. Am I supposed to use that for added texture so it raises up more 3d? Here’s my material: http://pix.toile-libre.org/upload/original/1507802509.png . I tried using the heightmap import of the landscape section but it wound up raising up my whole landscape with many points nearly to the sky.