# Heath Bar for Different limbs

**URL:** <https://forums.unrealengine.com/t/heath-bar-for-different-limbs/238988>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [July 5, 2021, 4:28am UTC](https://forums.unrealengine.com/t/heath-bar-for-different-limbs/238988 "2021-07-05T04:28:42Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [July 5, 2021, 8:49pm UTC](https://forums.unrealengine.com/t/heath-bar-for-different-limbs/238988/3 "2021-07-05T20:49:50Z")

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So I played with this and got here:

Found a neat way to map widgets onto the physics asset. How close is this to what you need?

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_[View the full topic](https://forums.unrealengine.com/t/heath-bar-for-different-limbs/238988)._
