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Hearing not diactivating when out of range

Hi All,

I’ve been working on a project of mine where everything has been working great so far. The sight perception works as planned, though when I added the hearing perception, the hearing sense doesn’t want to deactivate once I have been sensed. Here you will find a link to my google drive of a recording I took of everything necessary in the project as well as the game being run, to see what I have done. Is there anything I am missing that will sort this out? On the branch for the hearing, to test things out, I connected both the true and false to the flow to see how it would respond, and it seemed to do the trick for probably 2 tries. However, after that it no longer functioned properly, though the hearing did return as false on occasion when I was out of range.

Many thanks for any assistance.