Healthbar finaly working

I have seen so many people asking why the healthbar is working only one time, but after respawn or die, it stays at zero, while the player is alive and can still get killed, this is because, that portion is handled in the character blueprint,

my solution is NOT to use the construct in the HUD, but instead make that portion inside the progressbar itself
as simple as it gets >

get healthprogressbar > cast to game char coming from > get player character
as game character PIN target > get health (divide by 100 if needed) to the outgoing return node
working each time correctly
I thinik and hope this will help alot off people out there, no thanks needed , just enjoy