# Healthbar facing at a locked position

**URL:** <https://forums.unrealengine.com/t/healthbar-facing-at-a-locked-position/384913>\
**Category:** UI\
**Tags:** health, unreal-engine, lock, Widget, question, Blueprint\
**Created:** [February 14, 2017, 4:01pm UTC](https://forums.unrealengine.com/t/healthbar-facing-at-a-locked-position/384913 "2017-02-14T16:01:48Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Kebab4lyfe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kebab4lyfe](https://forums.unrealengine.com/u/Kebab4lyfe)\
**Post date:** [February 14, 2017, 4:01pm UTC](https://forums.unrealengine.com/t/healthbar-facing-at-a-locked-position/384913/1 "2017-02-14T16:01:48Z")

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Hi,

I am trying to make my enemy ai healthbar be constantly facing a certain point inside my level.

Currently I have it setup so it constantly faces the player pawn and i was wondering if there is a way to set it up so the find look at rotation target is an actor inside my level

here is my blueprint so far that locks onto the player pawn.

 ![126232-hp+lock.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/f/5/bf510fd09f19c67a71a9f99d29e1db85d6c7ebdc.png)

Sorry im still learning blueprints so if anymore information is needed then i will gladly provide it.!

Thanks for your efforts in advance 🙂

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**Author:** ![Denis\_Lambert](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Denis\_Lambert](https://forums.unrealengine.com/u/Denis_Lambert)\
**Post date:** [February 14, 2017, 4:24pm UTC](https://forums.unrealengine.com/t/healthbar-facing-at-a-locked-position/384913/2 "2017-02-14T16:24:11Z")

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Hi. If you want the health bar to be faced your view… just attach a reference of YOUR character to the get player pawn.

 ![126236-widget.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/1/8/918f9db746c26b3c5a8ad6beef432fd5dd8235ef.png)

and it should be perfect  
or a reference of the actor that you want to see the health bar

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**Author:** ![Kebab4lyfe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kebab4lyfe](https://forums.unrealengine.com/u/Kebab4lyfe)\
**Post date:** [February 14, 2017, 5:17pm UTC](https://forums.unrealengine.com/t/healthbar-facing-at-a-locked-position/384913/3 "2017-02-14T17:17:21Z")

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I am making a VR game so instead of the widget facing the character i would want it to face a certain blueprint actor that i have put in the level if that makes any sense?

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**Author:** ![Denis\_Lambert](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Denis\_Lambert](https://forums.unrealengine.com/u/Denis_Lambert)\
**Post date:** [February 14, 2017, 6:10pm UTC](https://forums.unrealengine.com/t/healthbar-facing-at-a-locked-position/384913/4 "2017-02-14T18:10:14Z")

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So, put the reference of the proper actor to tell him where to look! Or put nothing if you dont want the widget moving or rotate on himself.
